These are traits that are obtained after mastering certain Lifestyles. Modifiers can be temporary or permanent. Legacy Wikis. The txt file must be placed in Documents/Paradox Interactive/Crusader Kings III/run. Discovers the current fascination for the culture of [character id], if no character is specified then the player character's. MORE: Crusader Kings 3: How To Change Culture. Adds [amount] of catalyst points towards the next phase of [struggle id]. After launching the game, make sure you have the correct checksum. Hungarian forces, operating with the consent of Germany, have marched into Slovakia and annexed it into Hungary. Armies carry supplies with them as they move around the map. Prints the description of [command], if empty lists all console commands. Roman Triumph. Pressing tab reveals all regiment IDs. Does anyone know where i can find the list for id's for all the events? Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. by Heleen April 20, 2022, 8:15 am. This article has been verified for the current version (1.8) of the game. These can be used in the console as cheats. The method is different depending on how you bought the game. [bp1_yearly_9029_dead_parent.Custom2('RelationToMe', ROOT.Char)|U]! There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles. Levies are conscripted peasants that make up the bulk of all armies. Here is a list of all the known Crusader Kings 3 traits and the effects they have on your character.They are broken up by trait type. effect create_artifact_al_dawat_effect = { OWNER = this }, effect create_artifact_al_hafir_effect = { OWNER = this }, effect create_artifact_pedestal_al_jabal_effect = { OWNER = this }, effect create_artifact_al_sayf_al_khass_effect = { OWNER = this }, effect create_artifact_al_taj_crown_effect = { OWNER = this }, effect create_artifact_pedestal_al_yatima_effect = { OWNER = this }, effect create_artifact_abhidhamma_pitaka_effect = { OWNER = this }, effect create_artifact_afarganyu_effect = { OWNER = this }, effect create_artifact_arms_of_alexander_effect = { OWNER = this }, effect create_artifact_aruval_effect = { OWNER = this }, effect create_artifact_kantele_effect = { OWNER = this }, effect create_artifact_angelicas_ring_effect = { OWNER = this }, effect create_artifact_aram_effect = { OWNER = this }, effect create_artifact_sculpture_ark_of_covenant_effect = { OWNER = this }, effect create_artifact_ascalon_effect = { OWNER = this }, effect create_artifact_sculpture_babr_e_bayan_effect = { OWNER = this }, effect create_artifact_wall_banner_thankfulness_effect = { OWNER = this }, effect create_artifact_various_bells_santiago = { OWNER = this }, effect create_artifact_pedestal_branch_relic_boog_effect = { OWNER = this }, effect create_artifact_pedestal_branch_relic_hinduism_effect = { OWNER = this }, Branch of one of the Wish-Granting Kalpavrikshas, effect create_artifact_pedestal_branch_relic_slavic_effect = { OWNER = this }, Branch of the Tree of Life standing on the rock Alatyr, effect create_artifact_bronze_head_effect = { OWNER = this }, effect create_artifact_khanda_effect = { OWNER = this }, effect create_artifact_goblet_chalice_of_dona_urraca = { OWNER = this }, effect create_artifact_chinese_caligraphy_effect = { OWNER = this }, effect create_colada_effect = { OWNER = this }, effect create_artifact_pedestal_justinian_effect = { OWNER = this }, effect create_artifact_nikephoros_crown_effect = { OWNER = this }, effect create_artifact_crystal_carving_effect = { OWNER = this }, effect create_artifact_pedestal_cup_jamshid_effect = { OWNER = this }, effect create_artifact_curtana_effect = { OWNER = this }, effect create_artifact_dagger_of_rostam_effect = { OWNER = this }, effect create_artifact_pedestal_david_harp_effect = { OWNER = this }, effect create_artifact_wall_banner_kaviani_effect = { OWNER = this }, effect create_artifact_dhammapada_effect = { OWNER = this }, effect create_artifact_dragvandil_effect = { OWNER = this }, effect create_artifact_durendal_effect = { OWNER = this }, effect create_artifact_excalibur_effect = { OWNER = this }, effect create_artifact_various_aquamanile_santiago = { OWNER = this }, effect create_artifact_pedestal_great_diamond_effect = { OWNER = this }, effect create_artifact_edmund_head_effect = { OWNER = this }, effect create_artifact_ibeji_effect = { OWNER = this }, effect create_artifact_pedestal_ikenga_effect = { OWNER = this }, effect create_artifact_wall_banner_edessa_effect = { OWNER = this }, effect create_artifact_pedestal_crown_iron_effect = { OWNER = this }, effect create_artifact_jewelled_danda_effect = { OWNER = this }, effect create_artifact_joyeuse_effect = { OWNER = this }, effect create_artifact_kaves_apron_effect = { OWNER = this }, effect create_artifact_essen_crown_effect = { OWNER = this }, effect create_artifact_kladenets_effect = { OWNER = this }, effect create_artifact_legbiter_effect = { OWNER = this }, effect create_artifact_makarakundala_effect = { OWNER = this }, effect create_artifact_mantle_of_the_prophet_effect = { OWNER = this }, effect create_artifact_sword_mmaagha_kamalu_effect = { OWNER = this }, effect create_artifact_monomachus_crown_effect = { OWNER = this }, effect create_artifact_pedestal_koh_i_noor_effect = { OWNER = this }, effect create_artifact_nagelring_effect = { OWNER = this }, effect create_artifact_navaratna_effect = { OWNER = this }, effect create_artifact_olifant_effect = { OWNER = this }, effect create_artifact_papal_tiara_effect = { OWNER = this }, effect create_artifact_peacock_throne_effect = { OWNER = this }, effect create_artifact_sculpture_cabinet_pentapyrgion_effect = { OWNER = this }, effect create_artifact_robe_kassapa_effect = { OWNER = this }, effect create_artifact_qadib_al_mulk_effect = { OWNER = this }, effect create_artifact_quernbiter_effect = { OWNER = this }, effect create_artifact_reichskrone_effect = { OWNER = this }, effect create_artifact_ruyi_effect = { OWNER = this }, effect create_artifact_zomorrodnegar_effect = { OWNER = this }, effect create_artifact_pedestal_shankha_conch_effect = { OWNER = this }, effect create_artifact_siddhachakra_effect = { OWNER = this }, effect create_artifact_skull_cap_charlemagne_effect = { OWNER = this }, effect create_artifact_sledovik_effect = { OWNER = this }, effect create_artifact_spear_of_the_prophet_effect = { OWNER = this }, effect create_artifact_staff_kakusandha_effect = { OWNER = this }, effect create_artifact_throne_scone_effect = { OWNER = this }, effect create_artifact_sutta_pitaka_effect = { OWNER = this }, effect create_artifact_wall_sword_attila_effect = { OWNER = this }, effect create_artifact_wall_muhammad_sword_effect = { OWNER = this }, effect create_artifact_szczerbiec_effect = { OWNER = this }, effect create_artifact_throne_charlemagne_effect = { OWNER = this }, effect create_artifact_throne_solomon_effect = { OWNER = this }, effect create_artifact_wall_cid_sword_effect = { OWNER = this }, effect create_artifact_turquoise_throne_effect = { OWNER = this }, effect create_artifact_vinaya_pitaka_effect = { OWNER = this }, effect create_artifact_fp2_votive_crowns_effect = { OWNER = this }, effect create_artifact_konagamana_effect = { OWNER = this }, Console Window (accepts console commands), Debug Menus (including the Portrait Editor, GUI Editor, Tweak Menu and others), Debug Character Interactions (user can instantly change opinion, imprison and more), Ctrl + clicking on a portrait takes control of the character, while Alt + click kills them, File watcher that automatically reloads changed files (including mods) into memory, Scroll down to "Open game in Debug Mode" section and click Launch, Go to your CK3 directory, "binaries" folder, Right-click ck3.exe and create a shortcut, Right-click the shortcut, open Properties, Check "Add command line arguments" and enter, In the game page, select Settings (next to the Play button at the top of the page). So the calculations seem to come out to: 5150 (Kushite is the best I've found so far) base cost +500% (dead religion) +100% (different religion) -75% (apostate) -20% (cynic) -35% (existing religion) Privacy Contact Cookie & Privacy Settings, The Greatest Game: [SCOPE.Custom('BG_GameType')|U], [real_father.GetTitledFirstNamePossessiveNoTooltip|U] Spawn, The Blessed [SCOPE.Custom('ThisArtifactType')|U] of [ROOT.Char.GetFaith.HighGodName], Meet Peers: The [priest.GetCouncilTitle|U], Meet Peers: Brave [GetPlayer.Custom( 'KnightCulturePluralNoTooltip' )], Meet Peers: [ROOT.Char.Custom('DogStoryName')], Meet Peers: [ROOT.Char.Custom('CatStoryName')], [ROOT.Char.Custom('PilgrimageHeader')] The Return, [ROOT.Char.Custom('PilgrimageHeader')] Sacred Groves, [ROOT.Char.Custom('PilgrimageHeader')] Open Blue Skies. Note that pressing the Tab key with the debug window open will show a list of commands, and pressing tab again after typing chosen command will show parameters available for the command in the debug window. The main tree offers more ways to wage war including unlocking Duchy and Forced Vassalage Casus Belli. Changes the sexual orientation to [sexuality id] for [character id], if no character is specified then the player character. Characters between the age of 3 and 15 in Crusader Kings 3 have one childhood trait.These traits give you a bonus to two skills and, if an education focus is on one of those two skills, will make them more formidable . If an event file uses a namespace, it has to be declared at the beginning of the file with namespace = <namespace>. Generates a new coat of arms for the player character's house. These can be given and removed over the course of a playthrough. You can view infomation such as characters' ID in the game. Adds [amount] of intrigue lifestyle experience to [character id], if no character is specified then the player character. Buys all dynasty legacies for the dynasty of [character id], if no character is specified then the player character's. Traits play a crucial role in Crusador Kings 3, the grand strategy game set in the Middle Ages, developed by Paradox Development Studio. Changes the faith to [faith id] for [character id], if no character is specified then the player character. Discovers [era id] and all its innovations for the player character's culture. [ROOT.Char.Custom('PilgrimageHeader')] Paderborn! Template:Event - CK3 Wiki Template:Event view Template documentation This documentation is transcluded from Template:Event/doc. To enter these commands players must first open Crusader Kings 3 in debug mode and then access the console window by pressing the ~ key. Event troops. They can be found in game\common\traits\00_traits.txt. Default 1000. It will also print the event trigger, which can however cause some false positive error logs. Entering it again disables it. This article has been verified for the current version (1.8) of the game. Someone should really put all of the events and their IDs into the CK2 wiki so you can trigger what you want. Each ruler can only have a small number of Knights. Reply. I have seen in the wiki the command 'set_county_faith' but it doesn't work In fact there is a command for culture 'change . Enabled if: Any to 867 or 1166, users take on the role of a warrior. A list of the ID codes for all traits in the game is mentioned below. Keep in mind that these traits also entail what kind of education is suitable for a child. Pressing tab reveals all law IDs. One such method is to use two particular console commands to instantly add or remove traits in Crusader Kings 3. It can be found in the right corner in the Main Menu. Otherwise, Shift + Alt + C may work if the prior combinations did not. Players will have to type add_trait [trait ID] or remove_trait [trait ID]. Use the following steps to find a title ID purely on its in-game name: Custom titles (i.e. These terms simply reflect what was considered attractive qualities in the Medieval world. Here's what an example would look like: Fans can then use any one of the succeeding console commands followed by the trait IDs listed below to make immediate changes to their leaders in Crusader Kings 3. Please use. Pokemon Scarlet and Violet DLC Expansion Pass, Crusader Kings 3: Pro Tips To Level Up Your Rule, they can be a bit harder to control in the game, Craziest Things You Can Do In Crusader Kings 3, Hogwarts Legacy Player Hits Conjuration Cap By Building Absolutely Stunning Vivarium, Every Wizarding School in the Harry Potter Franchise, Ranked, Hogwarts Legacy's Avada Kedavra Makes Less Sense Than Meets The Eye. Valheim Genshin . They are not very impressive on their own, but are used in great numbers to complement more important troops. For Steam users:. Negative values lower it. desc Localization key or block Overrides the default localization key for the description, which is the decision name plus "_desc". [ROOT.Char.Custom('PilgrimageHeader')] The City of the World's Desire! A Levy has 10 Damage and 10 Toughness. For more information, please see our Event identification code as it appears in the file to serve as an anchor. Executes the commands in [file name]. You'll need to flex some of your . If an army loses a Battle, each Knight has a 10% chance to be captured and imprisoned and 5% chance to be killed. Discovers all innovations for the culture of [character id], if no character is specified then the player character's. Pressing tab reveals all struggle IDs. The chances are increased to 55.3% and 27.6% respectively if the army is defeated in the Early Battle Phase. It also features shorter truces with no prestige penalty for breaking them and alliances without marriage. Oct 24, 2020. Before revealing the list of CK3 trait IDs, let me tell you that these must be used alongside the add_trait and remove_trait console commands. Adding or removing traits all follow a general formula. I'm not playing on Ironman, cuz I got some mods, so I don't mind using the event cheat for this, but I can't seem to find the event ID for a Crusade to start. I want to play a Jerusalem game and the Pope finally started a crusade after having the ability to do so for ~30 years. Pressing tab reveals all faith IDs. Pressing tab reveals all innovation IDs. Innovation IDs usually match their name. For the modding page, see Modifier (modding). Adds [amount] of martial skill to [character id], if no character is specified then the player character. The nation of Czechoslovakia is no more. However historical artifacts can be created that way. If multiple descriptions exist then use only the first one. Then take the number at the beginning of the line and search for it in the events folder. Regional Men-at-Arms are made available through regional innovations. Adds [amount] of stewardship skill to [character id], if no character is specified then the player character. Army - CK3 Wiki Army This article has been verified for the current version (1.8) of the game. Commands.gg is not affiliated with any game(s) on this page. The only cost that seems unavoidable (baring some dope ass event) seems to be the dead religion and religion switch parts. May 23, 2015; Add bookmark #2 It's a file in the CK2 folder called /Crusader Kings II/events/event_id.txt Advertisement Coins. Whenever console commands are involved, it's important to double-check if everything is entered properly. Cookie Notice A modifier is an effect that adds various bonuses or penalties to a dynasty, house, character or county. All Men-at-Arms except Elephants and House Guards triple their maintenance cost when raised. Paradox Download Available Here [mods.paradoxplaza.com] See All Preview Screenshots Here [imgur.com] Very Immersive Events and Tales (VIET), the sequel to VIET Events Reborn for CK2, is a flavor mod that adds a vast collection of events about everyday life to spice up your game. Siege Weapons are Regiments that cannot fight in battle, but will greatly increase Siege Progress when attacking Holdings. CK3 Wiki Active Wikis. It can also be a block like in event descriptions. Debug mode is a set of game tools that allow to modify game behavior outside of normal means. Character IDs can be seen by hovering the cursor over a character with debug mode enabled. Information, Frequently Asked Or more specifically the errant heir event Id With debug I'm pretty sure you can just right click on the target and get a start crusade option. to. Negative values lower it. Crusader Kings 2 Religion IDs. Sets the martial skill to [amount] for [character id], if no character is specified then the player character. Pressing tab reveals all doctrine IDs. Most events you can just type "event 64025 163109", where "64025" is the event ID, and "163109" is the char ID. Or more specifically the errant heir event Id. Report. Supply reflects whether armies are properly provided with food and other necessities. Reloads mod and game files into memory. Interactive corporate website. Discovers all schemes targeting the player character. Disclaimer, that is not a representation of my beliefs, just a work around I role played with. Negative values lower it. It can also be a block like in event descriptions. To be appointed as Knights, character must fulfil the following conditions: Each army can have one Commander, a character who commands the army and uses its Martial skill to improve an army's Advantage. How To Enable Cheats And Console Commands In Crusader Kings 3, Intrigue: education_intrigue_1 | education_intrigue_2 | education_intrigue_3 | education_intrigue_4, Diplomacy: education_diplomacy_1 | education_diplomacy_2 | education_diplomacy_3 | education_diplomacy_4, Stewardship: education_stewardship_1 | education_stewardship_2 | education_stewardship_3 | education_stewardship_4, Martial: education_martial_1 | education_martial_2 | education_martial_3 | education_martial_4, Learning: education_learning_1 | education_learning_2 | education_learning_3 | education_learning_4, Prowess: education_martial_prowess_1 | education_martial_prowess_2 | education_martial_prowess_3 | education_martial_prowess_4, Melancholic: depressed_1 | depressed_genetic, Possessed: possessed_1 | possessed_genetic, Beauty: beauty_bad_1 | beauty_bad_2 | beauty_bad_3 | beauty_good_1 | beauty_good_2 | beauty_good_3, Intellect: intellect_bad_1 | intellect_bad_2 | intellect_bad_3 | intellect_good_1 | intellect_good_2 | intellect_good_3, Physique: physique_bad_1 | physique_bad_2 | physique_bad_3 | physique_good_1 | physique_good_2 | physique_good_3, Physician:physician_1 |physician_2 |physician_3, Blademaster: blademaster_1 | blademaster_2 | blademaster_3, Reveler: reveler_1 | reveler_2 | reveler_3, Rough Terrain Expert: rough_terrain_expert, Child of Concubine/Consort: child_of_concubine. The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion. Privacy Policy. Negative values lower it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Adds [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. Overrides the default localization key for the decision title, which is normally the same as the decision name. Adds [amount] of piety to the player character without increasing level of. Crusader Kings 3 is available on PC and PlayStation 5. Dec 11, 2014 5.953 3.631. and our A barony's supply limit can also be affected by its terrain. Based on the Martial Custom of the rule's culture: Armies that have completely run out of supplies suffer, Moving into a hostile County that only borders other hostile Counties instantly causes the army to lose. The traits Melancholic, Lunatic, and Possessed can also appear by triggering certain events in the game. progress_struggle_phase iberian_struggle struggle_iberia_phase_hostility 1000, effect = { set_global_variable = { name = char_culture value = root.culture }}, Set current ruler's culture as a global variable to be used later, effect = { every_held_title = { set_county_culture = global_var:char_culture}}, effect = { every_held_title = { set_county_culture = char_culture }}, effect = { every_held_title = { set_county_culture = root.culture}}, effect = { every_sub_realm_county = { set_county_culture = global_var:char_culture }}, Changes every sub realm county to Ruler's culture, effect = { every_sub_realm_county = { set_county_faith = faith:[faith id] }}, Changes every sub realm county to specified faith id, effect = { every_sub_realm_county = { set_county_faith = faith:dynamic_faith_101 }}, effect = { every_vassal_or_below = { set_culture = global_var:char_culture }}, Changes every vassal, and their vassals, to Ruler's culture, effect = { every_vassal_or_below = { set_character_faith = faith:[faith id] }}, Changes every vassal, and their vassals, to Ruler's faith, effect = { every_vassal_or_below = { set_character_faith = faith:dynamic_faith_101 }}, effect = { every_courtier_or_guest = { set_culture = global_var:char_culture }}, Changes every courtier and guest to their rulers culture, effect = { every_courtier_or_guest = { set_character_faith = faith:[faith id] }}, Changes every courtier and guest to their rulers faith, effect = { every_courtier_or_guest = { set_character_faith = faith:dynamic_faith_101 }}, effect = {house = { every_house_member = { set_culture = global_var:char_culture }}, Changes every relative in the house to match ruler's culture, effect = {house = { every_house_member = { set_character_faith = faith:[faith id] }}, Changes every relative in the house to match ruler's faith, effect = {house = { every_house_member = { set_character_faith = faith:dynamic_faith_101 }}, Changes the faith to [faith id] for a county [county id], effect title: ( county id ) = { title_province = { add_building_slot = ( amount ) } }, Adds the specified number of building slots to the county, [title: county id], [add_building_slot = amount], effect title: c_isle_of_mann = { title_province = { add_building_slot = 1 } }, Creates bookmark portraits of all current bookmark characters, stored in.
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