For a better experience, please enable JavaScript in your browser before proceeding. After that though it's single pulls non stop. I've done it in as fast as 30 minutes before. As an alternative around 73, you can kill the pixies around the guild hall port in. Finally, heres the math on why I believe this guide has value. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. Will be updating soon to include Ring of Scale. It's called No Heroism Without Fear and begins at Investigator Drolmer. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. Q: So wait a mercenary is allowed into an LDoN? Lots of good loot and the spider camp and kobold village are pretty easy. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. Only thing that sucks is most of the mobs do AoE damage. These are also really nice for Rangers to headshot since they are rootable and don't summon. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. It's also a hot zone and that makes it really worth it. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. Check the sidebar of the subreddit for where to get them. BACK TO ACTUAL ZONES THAT CHANGE!! Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. If you took my advice and are at least two boxing, go inside the cave. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Playing live has a few benefits. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. Pretty much all the critters assist each other though. Don't know how popular that still is, but it's still not hard to get anything done. Hardest part of this zone is not dying in the fields. Burn: Your merc will focus primarily on damage, always assisting the main assist. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. The other major reason is Alternate Advancement Auto-Grant. They are however allowed into LDoN's. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! That said, the HAs are the only thing that scale. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. I normally just move a group through various mobs, killing everything. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. They hit like Mack trucks but aren't very durable. These can quickly take you to 64-65. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. This is due to the way parties divide up exp. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. Keep clearing until you reach the bridges over water in the northern most area. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. How does it help with boxing? Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. While it is fastest to level in Hotzones, it is always good to have options on where to level. It's Hills of Shade all over again. The mobs hit very hard and you can get overwhelmed very quickly. Mercs make leveling a million times easier so you can catch your friends and start playing with them! Will continue editing as I play through on different characters. This zone is also a hot zone some times so it can go even faster than it already is. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. The final two zones drop Glowing Reis, which gives you good armor from 85-90. One or two nameds are easily accessed from here. You'll need a high level to help you with the missions and quests. If you have a group, a great place to go is over to the bottom left of the top section of the zone. Each time I go back I wander for 5 minutes lost until I log again. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. There are two main camps that you'll use. But first about the zone. The Foundation is one of them and might be worth heading to. Posts: 1,338. He drops a key to access the first black reaver room and open up access to the second floor. Aggressive: If you or any group member is attacked, your merc will attack. NB Loot is rubbish but you don't have to buy any armor until 65. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. Sad really. Start off killing drakes, snakes, and spiders. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). A lot of factors can go into a group or solo play. EverQuest Cheats & Guides. You can do 1-40 in about 12 hours of playing. I prefer to stay out of the fields if at all possible. It is highly recommended that you do this. Clerics especially can race through here with their undead killing spells. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. At level 5 it gets its second ability, with third obtained at level 15. Q: What level do Mercs start charging me money? If not, stay outside. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. Just start at the entrance and work your way down. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. Yeah that is no where near as good as it used to be. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. When your Mercenary dies the button will change to Revive. I came back and my toons went from level 3 to level 10!!! https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago When first starting out a healer merc may seem logical, well it's not. When you get a new mercenary, it starts at Level 1 with only a single ability. There are some high level mobs there for the Berserker epic 2.0. Gaesigs and Heligs on the water side come to mind on this. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. There are three total HAs he will give you. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. That area is considered Tier 1 for the expansion. This should be a priority. You essentially get all the levels while doing things you would do anyway. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. Once you zone in there is a monster bridge. You can go higher, but it isn't really worth it IMO. Thank you! All the living creatures run, so you might be in trouble without a root or snare. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. Kill bears, wolves, and snakes near the zone line to Blightfire. The first vendor is level 75, and each vendor after that is available every 5 levels. I will edit that stuff in. Make sure you break the room and kill the first wave of mobs slowly. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Thread starter kyle123; . One thing you can't beat is the money though. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. Should be an easy time though. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. By this point you should have gear that can hold up and healers who know what's what. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. Fun times. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. Honestly feel like it's impossible to beat the exp you can get here from 30-35. Just places that are more or less easy. Just be careful as everything has a huge aggro range and the pathing can mess your world up. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). Once inside, just follow your map and keep heading back until mobs start getting close to your level. Made a handful of edits as of 1/13/2017. Watch out for the nameds. Everything is gnomes, constructs, slimes, minotaurs, and elementals. The mobs are glass cannons. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. This guide is a solution to that problem. A: Mercs are actually rather cheap to maintain. This will easily take you to 56-57. There are better places to go. You need the three accounts, so you can create a sustainable merc team. It's very simple and zone is your oyster beyond that. 1. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Kill all of it. Yet, player groups are hard to come by in the 60 to 80 level range. Pretty good for running if you botch pulls. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. Otherwise its like an ooze and a tidemage or a trio of warpriests. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. It is packed full of Erudites, undead, and gelatinous cubes. See below for the final bit of the guide. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. You're Not Done at . You will need help doing it though. The south camp is the three rooms near the Nobles Causeway zone line. A: Yes they do! Once you are 75, start murdering Giants. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. Here is a quick run down of everything. Also see the alphabetical command list or emotes . OPTIONS(96-100): To me at this point, there is no best place to go. Inside the city, the Alarans come in groups of two or three or solo. Outside the city are critters which can be pretty easily just wander killed. Q: Can I give my mercenary weapons and armor similar to a pet? At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. At 6-7 go into the middle cave and kill pumas. Pretty much everything is undead and the zone is very easy to get to. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. Lots of undead for your friendly neighborhood paladins as well. House of Thule armor is pretty damn good for it's level. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. Up to about level 35 a red con gave me 10%-25% XP. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. You can manage your merc's appearance clothing via your persona window. Lower HP, but hit hard. Then go and start slaughtering crows, scarecrows, and doombugs. You get access to mercenaries, which are hireable AI controlled party members. Fourth, never underestimate buffs. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. Also the mercenary will cost the same amount he would to the level that you shrouded to. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. That said, some of the zones have been made hot zones. They are in the places where the guards used to be. Or will he take it out of my bank? Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Friends of mine swear by them though, the Gyrospires especially. The mobs have too many HP, hit too hard, and don't give up enough exp. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. This format works best for me and it's much easier to update than what I used to do. Erudin has some mobs that aren't kill on sight, so try not to kill them. Any commentary is welcome. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. The number of mobs for straight grinding is also really impressive. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. It's essentially a big hole in the ground, but the mobs have low HP and die fast. It's very very easy to do, easily completed solo by all classes. There is a fortress full of soldier type Alerans. Mobs are spaced out and very glass cannony. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. It does require player crafted items that may be harder to find, but not much harder I think. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. Everything has changed with the Seeds of Destruction expansion. The higher the mercenaries confidence level the less chance he has of running away. DO NOT USE FOLLOW HERE. Kill lots of rotdogs and snakes. With fire. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. 1; 2; Next. They will be indifferent to you to start. You can hire a Mercenary at any Mercenary Liaison. To upgrade your mercenary you have to complete SoD progression lines. It'll give an Undead oriented hunting guide. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. It's still pretty decent at the 80-82 range, though there are better places. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. The mob density gets much thicker in both places, so it can be dangerous. You never have to upgrade your Mercenary, he will level with you. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. Or at least a bunch of boxes with healer mercs. They respawn pretty quick and are higher level than most of the zone, so better exp longer. I just dislike this place in total. Without further ado. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. Inside the hut talk to Mercenary Mdjal to hire a mercenary. Field of Scale theme - Journeyman Rank IV. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. . Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. Nameds drop a pretty good belt and necklace. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE.
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